With Hitman: Absolution, Io-Interactive hit on a winning formula in
creating a series of small sandboxes for players to explore, sneak
through and MacGyver their way to assassinate their target. For
Io-Interactive’s first Hitman game on the newest batch of consoles, the
studio is sticking to this formula, but now the sandboxes are bigger and
more detailed than ever before.
Our E3 demo starts off with Agent 47 arriving at Paris fashion show.
MI6 has asked for Agent 47’s helped after a man named Viktor Novikov
gained access to a list of their covert operatives. An underground
auction is taking place in the rooms above this fashion show and Agent
47 needs to sneak into that meeting, assassinate Novikov as well as his
boss, and then disappear before any terrorist organizations can get
their hands on MI6’s list of operatives.
Io-Interactive wants players to feel like they’ve been dropped into a
giant sandbox rich with things to interact with. As Agent 47 enters the
public areas of the show, he sees a reporter talking into a camera,
explaining how she’ll be interviewing Novikov later that evening. This,
of course, is an opportunity that Agent 47 can exploit to get close to
his target, but it’s far from the only option. Io-Interactive is
creating several story hooks similar to this, which players can hop onto
an explore the level in hopes of edging themselves closer to their
target. However, if players walk into the reporter or disrupt her
taping, they may never learn about this planned meeting.
Each level of Hitman is filled with up to 300 unique A.I. routines
that dictate the behavior of the NPCs, and dynamically react to player
actions. At one moment in our demo, we watched a bodyguard discover one
of Agent 47’s mines, disarm it, and then take it into an evidence
holding area. This is a little annoying, but savvy players can use this
A.I. behavior to smuggle other things into otherwise restricted areas.
Imagine sneaking a listening device or even a bomb into a building that
is otherwise locked down.
During our tour of the level we saw areas that Agent 47 could tamper
with speakers and chandeliers, causing them to fall down on his victims.
The fashion show is taking place inside a museum and one wing of the
museum actually contains an ancient saber that Agent 47 can use as a
weapon. Along the river is a set of fireworks being set up for the
evening’s celebration, but if Agent 47 can find the detonation key,
those fireworks will make a great distraction if they went off early. Of
course, sometimes the stealthy approach is the more stylish one. If
Agent 47 “acquires’ a bartenders outfit, he can poison his target or
other NPCs that aren’t his target but who will help create opening into
restricted areas.
Io-Interactive says it designs its levels like Swiss cheese, because
there are so many entrances and exits everywhere as well as other holes
that players will be able to use to sneak in or out of a room. The
developer wants to let would be assassins play this new Hitman however
they want, and after seeing the demo at E3 the way I want to play it is
right now. Unfortunately, I’ll have to wait until Hitman’s digital
release on PlayStation 4, Xbox One, and PC on December 8. A boxed retail
release is still being planned for a later date in 2016.
By author #Ben Reeves
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